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What is Kenpo? | Blocking & Hand Strikes | Stances & Maneuvering | Techniques | Catalog

| What is Kenpo Karate? |
Although Kenpo is considered a modern form of martial arts, its origins can be traced back to China as early as the 16th century. Kenpo, as generally taught today, can be credited to the late Senior Grandmaster Edmund K. Parker. Mr. Parker is considered by most to be the father of American Karate.
Kenpo Karate is a self-defense system based on the natural movements of the body. The movements are quick, concise and to the point. There are no awkward movements in Kenpo. Kenpo is an art that anyone can learn: Young, old, athletic, non-athletic, men, women, boys and girls.
The heart of Kenpo has always been strong emphasis on practical effective self-defense techniques . These base techniques are practiced until they become automatic. Students learn defenses against: punches, kicks, holds, grabs, locks, pushes and sticks/clubs and multiple attackers.
Kenpo Karate is not a sport. It is not an attacking art. It is a system of self-defense that is practical, effective and easy to learn.
Why so many systems?
There are 4 ranges of self-defense:
- Long (kicking range),
- Middle ( punching range),
- Close (knees and elbows range),
- Grappling range (holds, hugs, lock, grabs).
Using Kenpo as our base art, we slowly add these other systems to provide each student with the skills needed to effectively answer virtually any attack. We want every student who reaches the level of Black Belt to be Complete Martial Artists, physically , emotionally and mentally.
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| Blocking and Hand Strikes |
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Blocks/checks
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Parries (redirection)
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Inward
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Inward
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Outward
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Outward
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Upward
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Downward
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Downward
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Waiter parry
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Universal block
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Double parries
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Leg check
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Crane
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Elbow check (ribs)
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Elbow check (kidneys)
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Rear hand downward block
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Rear hand outward block
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Push down
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Looping/circular
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Forearm
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Boxer cover/blocks
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Cross blocks
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Knee checks
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Punches
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Hand Strikes
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Straight thrust
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Heel palms
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Straight snapping
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Hand swords (chops)
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Vertical thrust
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Hammer fist
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Vertical snapping
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Ridge-hand
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Upper cut
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Inward elbow
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Fore knuckle
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Outward elbow
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Back knuckle
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Downward elbow
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Hook
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Upward elbow
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Tearing Hook
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Obscure elbow
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Stop hit/punch
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Rear elbow
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Inverted
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Forearm strikes
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Leopards paw
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Raking back fist
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Middle knuckle
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Thumb strike Bolo
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Finger Strikes
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Other Strikes
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Straight thrust
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Front head butt
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Slicing
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Rear head butt
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Hooking
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Rear hip thrust (butt bunk)
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Overhead claw
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Sandwich
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Thrusting claw
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Anchoring elbow smash
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Slashing claw
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Shoulder shove/push/strike
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Bridging claw
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Pinching
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Underhand claw
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Thumb Gouging
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Upward claw
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Rear claw
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Whips
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Two-finger darting thrust
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Hand Immobilizations/trapping
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Hand Immobilization techniques are use to remove an obstruction. The obstruction could be a block, grab, a strike, etc. Chinese Kenpo uses a broad spectrum of H.I. techniques to provide practitioners the skills and knowledge necessary to remove the obstruction so that the defender can resolve the attack. Along with the fundamental blocks and parries listed above, below are some other trapping techniques found within the system.
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Pak Sao- slap Hand. .
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Lop Sao - grabbing/Pull hand.
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Jao Sao - Running Hand.
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Tan Sao Bridge - waiter parry.
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Jut Sao - snapping hand/jerking.
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Back to the Top
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Stances/Maneuvering
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The Neutral Bow is the foundation of a good Kenpo Fighter. It is THE fighting stance. All other stances transition to and from the Neutral Bow. It is a stance created for mobility, power, and protection of your center line. All the accuracy, speed and power needed comes from the Neutral Bow.
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The Neutral Bow (10 point check list)
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Toe/heel alignment.
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Knee/heel alignment.
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Toes in, knees out.
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Stance is not too deep, not too high.
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45 degree angle of bend in knees.
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50/50 weight distribution.
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Lead arm at 45degree angle.
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Lead arm not too close and not too far out.
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Rear arm is cocked (palm up) and in front of Solar Plexus.
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Back is straight, head straight.
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Other Stances
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Foot Maneuvers
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Forward Bow
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Step drag forward/reverse
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Reverse Bow
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Push drag forward/reverse
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Cat Stance
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Step thru forward/reverse
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Horse Stance
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Front cross step
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Lunge Stance
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Rear cross step
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Cross Stance
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Covering
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Closed kneel
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Switch step
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Wide kneel
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Jump switch
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Side step
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Hopping in
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Skipping : banzai run
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Pivot step: front/rearx
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Back to the Top
| Techniques |
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Orange Belt Techniques
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Beheading the Dragon - Defense against a left straight punch. (Inside).
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Escaping Ram - Defense against a rear bear hug arms pinned.
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Thrusting Release - Defense against a front bear hug arms pinned.
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Returning Serpent -Defense against a right straight punch (Inside).
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Deflecting Thunder -Defense against a right front kick ( Inside).
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Thunder and Lightning -Defense against a left roundhouse punch ( Inside).
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Purple Belt Techniques
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Stopping the Storm -Defense against a right straight or roundhouse punch (Inside).
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Hidden Wing- Escape for a right flank shoulder grab.
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Circling Serpent - Defense against a right back knuckle or straight punch (Outside)
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Hooking Thunder - Defense against a right front kick (Outside).
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Captured Wing - Escape from a right hammerlock.
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Clapping Tiger - Escape for a front bear hug, arms free.
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Raking Hammer - Defense against a left roundhouse punch (Inside).
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Blue Belt Techniques
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Bridging Claw - Defense against a right straight or roundhouse punch (Inside).
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Clashing Hammers - Escape for a right flank headlock.
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Trapped Lightning - Defense against a right straight punch (Outside).
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Universal Block -Defense against a right roundhouse kick ( Inside).
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Gripping Talon - Escape from a cross hand wrist grab.
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Blinding Dagger -Defense against a right back knuckle.
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Triple Kick -Defense against a left roundhouse punch ( Inside)
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Attacking Warrior -Sparring technique. (Offensive)
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Green Belt Techniques
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Fists of Fury -Defense against a right straight or roundhouse punch (Inside)
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Gathering the Dragon -Defense against a left punch (Outside)
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Bolo -Defense against a right roundhouse or straight punch (Inside).
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Up the Circle -Defense against a right roundhouse kick (Inside).
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Rolling Thunder -Sparring technique- Low ball-kick to high roundhouse kick.
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Twirling Fans - Defense against a left-right straight punch combination (Inside).
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Stinging Butterfly -Defense against a right straight punch (Outside).
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Escaping Wings -Escape from the arms captured from behind.
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Broken Lightning -Defense against a left grab, push, or punch (Outside to inside).
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Brown Belt Techniques
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Hooked Lightning -Defense against a left straight punch (Inside.)
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Splitting Lances -Defense against a front two-hand push (Inside).
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Repeating Hammers -Defense against a right straight punch (Outside).
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Beating Disaster -Defense against a right overhead club attack.
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Wings of Freedom -Escape from a Full Nelson.
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Eye of the Storm - Defense against right, left punching combination (Inside)
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Opposing Dragons -Defense against a two-man attack. Front and rear.
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Leaping Thunder - Defense against a straight or roundhouse right punch (Inside).
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Banzai Run -Sparring technique. Blitz with forward skipping combination.
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Crenshaw High Five -Defense against a right straight or roundhouse punch. (Inside).
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Black Belt Techniques
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Dropping the Storm - Defense against a right straight or roundhouse punch (Inside).
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Raking Eight - Escape against a two-hand rear choke.
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Speared Lightning - Defense against left straight punch (Inside).
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Controlling Disaster - Defense against a gun front attack.
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Arm Bar Escape - Escape from a rear arm-bar choke.
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Inside the Storm - Defense against left-right roundhouse punches.
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Dragons in a Wedge - Defense against two- man front wedge attack.
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Rear Chicken Kick - Sparring technique.
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Quick Kick - Sparring technique.
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Circling Devastation - Defense against a left straight punch (Outside to inside).
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Twin Talons - Escape from a front two-hand wrist grab.
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Flanking Dragons - Escape from a two person flanking shoulder grab.
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Chinese Longhand - Offensive technique, Long-Hand Chinese.
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Leaping Tiger - Defense against a right straight punch (Outside).
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Thai Boxer - Defense against a left straight punch (Outside)
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Back to the Top
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Catalog
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Right Punches (Inside Defense)
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Right Punches (Outside Defense)
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Returning Serpent - O4
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Circling Serpent - P3
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Stopping the Storm - P1
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Trapped Lightning - B3
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Bridging Claw - B1
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Blinding Dagger -B6
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Fists of Fury - G1
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Stinging Butterfly -G7
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Bolo -G3
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Repeating Hammers - Br3
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Eye of the Storm - Br6
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Leaping Tiger- Bk4
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Leaping Thunder - Br8
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Dropping the Storm - Bk1
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Crenshaw High Five -Br10
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Left Punches (Inside Defense)
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Left Punches (Outside Defense)
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Thunder & Lightning - O6
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Beheading the Dragon - O1
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Raking Hammer - P7
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Gathering the Dragon - G2
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Triple Kick -B7
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Broken Lightning - G9
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Twirling Fans -G6
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Speared Lightning - Bk3
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Hooked Lightning - Br1
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Circling Devastation - Bk10
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Inside the Storm -Bk6
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Thai Boxer - Bk15
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Front Kick Defenses
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Roundhouse Kick Defenses
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Deflecting Thunder (inside) O5
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Universal Block (inside) -B4
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Hooking Thunder (outside) P4
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Up the Circle (inside) -G4
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Bear Hugs
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Grabs
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Escaping Ram (rear, arms pinned)- O2
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Hidden Wing (shoulder grab) - P2
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Thrusting Release (front, arms pinned) -O3
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Gripping Talons (cross wrist grab) - B5
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Clapping Tiger (front, arms free) -P6
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Escaping Wings (rear arm grab) - G8
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Broken Lightning (left grab) – G9
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Twin Talons (2 hand wrist grab) -Bk11
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Chokes
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Weapons
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Raking Eight (rear choke) - Bk2
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Beating Disaster (stick/club) - Br4
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Arm Bar Escape - Bk5
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Controlling Disaster (gun) - Bk4
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Locks
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Two Man Attacks
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Captured Wings (hammer lock) -P5
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Opposing Dragons (front/rear) - Br7
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Clashing Hammers (head lock) - B2
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Dragons in a Wedge (wedge front) - Bk7
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Wings of Freedom (full nelson) -Br5
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Flanking Dragons (rt/lt) - Bk12
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Sparring Techniques (offensive)
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Sparring Techniques (defensive)
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Attacking Warrior - B8
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Universal Block - B4
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Rolling Thunder -G5
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Up the Circle - G4
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Banzai Run - Br9
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Leaping Thunder - Br8
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Rear Chicken Kick - Bk8
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Thai Boxer - Bk15
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Quick Kick - Bk9
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Chinese Longhand - Bk13
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One-two Punch
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Twirling Fans (lt/rt)- G6
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Eye of the Storm (rt/lt)- Br6
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Inside the Storm (lt/rt) -Bk6
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