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What is Kenpo?Blocking & Hand StrikesStances & ManeuveringTechniquesCatalog


 

What is Kenpo Karate?

Although Kenpo is considered a modern form of martial arts, its origins can be traced back to China as early as the 16th century. Kenpo, as generally taught today, can be credited to the late Senior Grandmaster Edmund K. Parker. Mr. Parker is considered by most to be the father of American Karate.

Kenpo Karate is a self-defense system based on the natural movements of the body. The movements are quick, concise and to the point. There are no awkward movements in Kenpo. Kenpo is an art that anyone can learn: Young, old, athletic, non-athletic, men, women, boys and girls.

The heart of Kenpo has always been strong emphasis on practical effective self-defense techniques . These base techniques are practiced until they become automatic. Students learn defenses against: punches, kicks, holds, grabs, locks, pushes and sticks/clubs and multiple attackers.

Kenpo Karate is not a sport. It is not an attacking art. It is a system of self-defense that is practical, effective and easy to learn.

Why so many systems?

There are 4 ranges of self-defense:

  • Long (kicking range),
  • Middle ( punching range),
  • Close (knees and elbows range),
  • Grappling range (holds, hugs, lock, grabs).

Using Kenpo as our base art, we slowly add these other systems to provide each student with the skills needed to effectively answer virtually any attack. We want every student who reaches the level of Black Belt to be Complete Martial Artists, physically , emotionally and mentally.

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Blocking and Hand Strikes

 

Blocks/checks

Parries (redirection)

 

 

Inward

Inward

Outward

Outward

Upward

Downward

Downward

Waiter parry

Universal block

Double parries

Leg check

Crane

Elbow check (ribs)

 

Elbow check (kidneys)

 

Rear hand downward block

 

Rear hand outward block

 

Push down

 

Looping/circular

 

Forearm

 

Boxer cover/blocks

 

Cross blocks

 

Knee checks

 

 

 

Punches

Hand Strikes

 

 

Straight thrust

Heel palms

Straight snapping

Hand swords (chops)

Vertical thrust

Hammer fist

Vertical snapping

Ridge-hand

Upper cut

Inward elbow

Fore knuckle

Outward elbow

Back knuckle

Downward elbow

Hook

Upward elbow

Tearing Hook

Obscure elbow

Stop hit/punch

Rear elbow

Inverted

Forearm strikes

Leopards paw

Raking back fist

Middle knuckle

Thumb strike Bolo

 

 

Finger Strikes

Other Strikes

 

 

Straight thrust

Front head butt

Slicing

Rear head butt

Hooking

Rear hip thrust (butt bunk)

Overhead claw

Sandwich

Thrusting claw

Anchoring elbow smash

Slashing claw

Shoulder shove/push/strike

Bridging claw

Pinching

Underhand claw

Thumb Gouging

Upward claw

 

Rear claw

 

Whips

 

Two-finger darting thrust

 

 

 

 

 

Hand Immobilizations/trapping

 

 

Hand Immobilization techniques are use to remove an obstruction.  The obstruction could be a block, grab,  a strike, etc.  Chinese Kenpo uses a broad spectrum of H.I. techniques to provide practitioners the skills and knowledge necessary to remove the obstruction so that the defender can resolve the attack.  Along with the fundamental blocks and parries listed above, below are some other trapping techniques found within the system.

 

 

Pak Sao-  slap Hand.   .

 

Lop Sao - grabbing/Pull hand.

 

Jao Sao - Running Hand.

 

Tan Sao Bridge - waiter parry.

 

Jut Sao - snapping hand/jerking.

 

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Stances/Maneuvering

 

 

The Neutral Bow is the foundation of a good Kenpo Fighter.  It is THE fighting stance.  All other stances transition to and from the Neutral Bow. It is a stance created for  mobility, power, and protection of your center line.  All the accuracy, speed and power needed comes from the Neutral Bow.

 

 

The Neutral Bow (10 point check list)

  1. Toe/heel alignment.

  2. Knee/heel alignment.

  3. Toes in, knees out.

  4. Stance is not too deep, not too high.

  5. 45 degree angle of bend in knees.

  6. 50/50 weight distribution.

  7. Lead arm at 45degree angle.

  8. Lead arm not too close and not too far out.

  9. Rear arm is cocked (palm up) and in front of Solar Plexus.

  10. Back is straight, head straight.

 

 

Other Stances

Foot Maneuvers

 

 

Forward Bow

Step drag forward/reverse

Reverse Bow

Push drag forward/reverse

Cat Stance

Step thru forward/reverse

Horse Stance

Front cross step

Lunge Stance

Rear cross step

Cross Stance

Covering

Closed kneel

Switch step

Wide kneel

Jump switch

Side step

 

Hopping in

 

Skipping :  banzai run

 

Pivot step: front/rearx

 

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Techniques
 

Orange Belt Techniques

 

  • Beheading the Dragon - Defense against a left straight punch.  (Inside).

  • Escaping Ram -  Defense against a rear bear hug arms pinned.

  • Thrusting Release - Defense against a front bear hug arms pinned.

  • Returning Serpent -Defense against a right straight punch  (Inside).

  • Deflecting Thunder -Defense against a right front kick ( Inside).

  • Thunder and Lightning -Defense against a left roundhouse punch ( Inside).

 

Purple Belt Techniques

 

  • Stopping the Storm -Defense against a right straight or roundhouse punch (Inside).

  • Hidden Wing- Escape for a right flank shoulder grab.

  • Circling Serpent - Defense against a right back knuckle or straight punch (Outside)

  • Hooking Thunder - Defense against a right front kick (Outside).

  • Captured Wing - Escape from a right hammerlock.

  • Clapping Tiger - Escape for a front bear hug, arms free.

  • Raking Hammer - Defense against a left roundhouse punch (Inside).

 

Blue Belt Techniques

 

  • Bridging Claw - Defense against a right straight or roundhouse punch (Inside).

  • Clashing Hammers - Escape for a right flank headlock.

  • Trapped Lightning - Defense against a right straight punch (Outside).

  • Universal Block -Defense against a right roundhouse kick ( Inside).

  • Gripping Talon - Escape from a cross hand wrist grab.

  • Blinding Dagger -Defense against a right back knuckle.

  • Triple Kick -Defense against a left roundhouse punch ( Inside)

  • Attacking Warrior -Sparring technique. (Offensive)

 

Green Belt Techniques

 

  • Fists of Fury -Defense against a right straight or roundhouse punch (Inside)

  • Gathering the Dragon -Defense against a left punch (Outside)

  • Bolo -Defense against a right roundhouse or straight punch (Inside).

  • Up the Circle -Defense against a right roundhouse kick (Inside).

  • Rolling Thunder -Sparring technique- Low ball-kick to high roundhouse kick.

  • Twirling Fans - Defense against a left-right straight punch combination (Inside).

  • Stinging Butterfly -Defense against a right straight punch (Outside).

  • Escaping Wings -Escape from the arms captured from behind.

  • Broken Lightning -Defense against a left grab, push, or punch (Outside to inside).

 

Brown Belt Techniques

 

  • Hooked Lightning -Defense against a left straight punch (Inside.)

  • Splitting Lances -Defense against a front two-hand push (Inside).

  • Repeating Hammers -Defense against a right straight punch (Outside).

  • Beating Disaster -Defense against a right overhead club attack.

  • Wings of Freedom -Escape from a Full Nelson.

  • Eye of the Storm - Defense against right, left punching combination (Inside)

  • Opposing Dragons -Defense against a two-man attack. Front and rear.

  • Leaping Thunder - Defense against a straight or roundhouse right punch (Inside).

  • Banzai Run -Sparring technique. Blitz with forward skipping combination.

  • Crenshaw High Five -Defense against a right straight or roundhouse punch. (Inside).

 

Black Belt Techniques

 

  • Dropping the Storm - Defense against a right straight or roundhouse punch (Inside).

  • Raking Eight - Escape against a two-hand rear choke.

  • Speared Lightning - Defense against left straight punch (Inside).

  • Controlling Disaster - Defense against a gun front attack.

  • Arm Bar Escape - Escape from a rear arm-bar choke.

  • Inside the Storm - Defense against left-right roundhouse punches.

  • Dragons in a Wedge - Defense against two- man front wedge attack.

  • Rear Chicken Kick - Sparring technique.

  • Quick Kick - Sparring technique.

  • Circling Devastation - Defense against a left straight punch (Outside to inside).

  • Twin Talons - Escape from a front two-hand wrist grab.

  • Flanking Dragons - Escape from a two person flanking shoulder grab.

  • Chinese Longhand - Offensive technique, Long-Hand Chinese.

  • Leaping Tiger - Defense against a right straight punch (Outside).

  • Thai Boxer - Defense against a left straight punch (Outside)

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Catalog

 

 

Right Punches  (Inside Defense)

Right Punches  (Outside Defense)

Returning Serpent - O4

Circling Serpent - P3

Stopping the Storm - P1

Trapped Lightning - B3

Bridging Claw - B1

Blinding Dagger  -B6

Fists of Fury - G1

Stinging Butterfly  -G7

Bolo -G3

Repeating Hammers - Br3

Eye of the Storm - Br6

Leaping Tiger-  Bk4

Leaping Thunder - Br8

Dropping the Storm - Bk1

Crenshaw High Five  -Br10

 

 

 

Left Punches (Inside Defense)

Left Punches  (Outside Defense)

Thunder & Lightning - O6

Beheading the Dragon - O1

Raking Hammer - P7

Gathering the Dragon - G2

Triple Kick  -B7

Broken Lightning - G9

Twirling Fans  -G6

Speared Lightning - Bk3

Hooked Lightning - Br1

Circling Devastation - Bk10

Inside the Storm  -Bk6

Thai Boxer - Bk15

 

 

Front Kick Defenses

Roundhouse Kick Defenses

Deflecting Thunder (inside)  O5

Universal Block (inside) -B4

Hooking Thunder (outside)  P4

Up the Circle (inside) -G4

 

 

Bear Hugs

Grabs

Escaping Ram (rear, arms pinned)- O2

Hidden Wing (shoulder grab) - P2

Thrusting Release (front, arms pinned) -O3

Gripping Talons (cross wrist grab) - B5

Clapping Tiger (front, arms free) -P6

Escaping Wings (rear arm grab) - G8

Broken Lightning (left grab) – G9

 

Twin Talons (2 hand wrist grab) -Bk11

 

 

 

Chokes

Weapons

Raking Eight (rear choke) - Bk2

Beating Disaster (stick/club) - Br4

Arm Bar Escape - Bk5

Controlling Disaster (gun) - Bk4

 

 

Locks

Two Man Attacks

Captured Wings (hammer lock)  -P5

Opposing Dragons (front/rear) - Br7

Clashing Hammers  (head lock) - B2

Dragons in a Wedge (wedge front) - Bk7

Wings of Freedom  (full nelson) -Br5

Flanking Dragons (rt/lt) - Bk12

 

 

Sparring Techniques (offensive)

Sparring Techniques (defensive)

Attacking Warrior - B8

Universal Block - B4

Rolling Thunder  -G5

Up the Circle - G4

Banzai Run - Br9

Leaping Thunder - Br8

Rear Chicken Kick - Bk8

Thai Boxer - Bk15

Quick Kick - Bk9

Chinese Longhand - Bk13

 

 

One-two Punch

 

Twirling Fans (lt/rt)- G6

 

Eye of the Storm (rt/lt)- Br6

 

Inside the Storm (lt/rt) -Bk6

 

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